EASIEST 3v3 COMPOSITIONS FOR GLADIATOR! | PvP Tier List | Shadowlands

Do you feel under pressured for every arena play? Well, look no further as we have a solution for you! Here are some easy 3v3 compositions to play in Shadowlands 9.0. Discussing on their basic descriptions on them and what you should play based on your spec. But, first things first…

WHAT MAKES A COMPOSITION EASY FOR A SPEC?
  • First and foremost, the composition should at least be good. Any mid tier or low tier comp will not be easy since it will pretty much struggle into higher tier line-ups for most of the time.
  • The compositions should have a basic win condition. If the composition just needs to stun the kill target and pop cooldowns every minute, it’s most likely an easy composition. If the composition requires incredibly precise cc to barely scrape together kills, it probably is not that easy.
  • Finally, if the composition has a bunch of support options either with spammable CC, powerful off healing, and lots of utility, it is probably an easy composition to play just because of how forgiving these support options are.
LIST OF 3V3 COMPOSITIONS FOR GLADIATOR
SPEC COMPOSITIONRECOMMENDED HEALERDESCRIPTION
Windwalker + Death KnightHoly Paladin– commonly known as walking dead cleave
– it can simply walk up and kill you.
one of the strongest kill set ups in the game with Death Grip, Blinding Sleep, Chill Streak, and Leg sweep being used. for multiple targets and having massive AOE damage.
Retribution + WarriorDruid or Shaman– not only one of the strongest compositions in the game but also the easiest to play just by having an easy win condition by overwhelming the enemy team with damage its kill setup.
– the combination of Sharpened Blade, Mortal Strike during Avenging Wrath and Divine Toll is enough too overwhelm the enemy team with damage alone.
Death Knight/Warrior + ShamanDruid– commonly known as turbo cleave.
– the combination of these cooldowns with a mortal strike effect just overwhelmed the enemy team with damage with hardly any CC needed on the enemy team.
Hunter + FeralPriest– commonly known as jungle cleave.
– this composition acts like rogue mage looking for win conditions based on long crowd control setups on healers the strength and ease of play.
Demon Hunter + WarriorResto Druid / Holy Paladin– works best with restoration druid or holy paladin which relies on chaining stuns on multiple targets during its kill setups.
Elemental Shaman + Fire MageDisciplined Priest– this team has a lot of throughput and burst.
– both of these can deal huge damage when left unchecked and their burst cooldowns are always threatening for the enemy team with lots of instant cast damage.
Shadow Priest + MagesHoly Paladins– commonly known as Shatterplay.
– whatever mage you play, the composition plays relatively the same as its primary strength is the amount of crowd control that is on the enemy team.
Shadow Priest + WarlockHoly Paladin– shadow priests offer protection for warlocks having both dispel protection and vampiric and instant crowd control options with silence, fear, or psychic horror.
– this opens up a standard caster cleave playstyle with one caster getting trained while the other does the most pressure on the enemy team.
Elemental Shaman + Balanced DruidHoly Paladin– offensively, this composition has a pretty standard win condition as it has a lot of instant cast damage from both elemental shaman and boomkin.
– defensively with two hybrids on the team, there’s good off healing with all three players having healing abilities.
Shadow Priest + Frost MageRestoration Druid– commonly known as God Comp.
– this compositions helps fill a lot of the weaknesses that druids have right now.
– has similar win conditions similar to other control based compositions. It has a lot of crowd control with can chain on enemy healers and can even kill enemy healers if they are in a bad position.
Rogue + MagePaladin– commonly known as RMP.
– its win condition is a bit complicated with stuns being used on multiple targets to ring or polymorph, but the composition pretty much plays itself.
– once you get the scripted setups down, it’s all about repeating them until the enemy team is out of cooldowns.
– defensively, there are a lot of control options from both the rogue and mage to deny kill attempts on the RMP.

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VIDEO CHAPTERS:

0:00​ – Intro
1:04​ – WW DK & TSG
2:16​ – Ret War
3:15​ – Turbo
3:59​ – Jungle
4:37​ – DH War
6:03​ – Ele Mage
6:55​ – Shatter
7:46​ – Shadowplay
8:29​ – Boomkin Ele
9:16​ – Godcomp
9:59​ – RMP

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